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Worldbreaker: Q’Riyr, the Thorn Dragon

Ryven Cedrylle 26 July 2010 DnD, RPG No Comment

Deep beneath the surface, in a natural cavern surrounding a henge of arcane power where ley lines meet, lies Q’Riyr, the Thorn Dragon.  Left to guard this location until the she-demon who titled him with it returns, this massive beast generally sleeps peacefully on a bed of low-growing ground cover and shrubs.  A pool of water surrounded by a natural earthen ring feeds the plants, though if one is very quiet and careful, he or she might notice the root structure sprouted from the dragon’s tail into the earth as well.  When roused to defend his charge, however, his bellow animates the very bushes and vines that decorate his subterranean home into a maelstrom of slashing, spiky danger.

ERUPTION OF THORNS OPENING

At the start of the Eruption of Thorns, each player may attempt on of the following skill checks(read the descriptions to the players first):

Athletics (DC 18)  - You wrestle with the killer fauna, keep the dragon in your sight at all times. Character does not take a -2 penalty for missing Q’Riyr with an attack during Eruption of Thorns.

Perception (DC 14) – You spot patterns in the movement of the vines that you can exploit for your attack. Character ignores Q’Riyr’s cover against ranged and blast attacks during Eruption of Thorns.

Heal or Nature (DC 18) – You determine the nature of the poisonous  sap and are  prepared with counteragents. Character chooses 1:  ignore the  immobilized condition from Thorn Wrap, or do not take ongoing poison damage from Thorn Wrap.

Acrobatics (DC 22) – You leap and  duck past the vines.  They do not impede you in the least. Character does not take damage when moving 2 or more squares during Eruption of Thorns.

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