Articles in the essays/articles Category

Interview with a Club Veteran
By camisuke
Posted in essays/articles, strategy, videogames on 24 September 2008
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It’s about time we got to sit down with Sasquatchcabbie on Xbox360 and play some of Sega’s violent cult classic shooter, The Club. Sasquatch is a Club veteran having ranked in the top dozen players on XboxLive at his peak, and before the online community thinned out.
Critics haven’t spoken too fondly of the Club as [...]

Yes, Even More Setsuka: Learning the Language
By admin
Posted in Games, Soul Calibur IV, essays/articles on 15 September 2008
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I’ve finally stopped losing all the time with Setsuka.  all those losses and time invested in the character have begun to pay off.  I’m not a Setsuka player who you’d outright fear yet, but I play a pretty mean game, and I’ll definitely beat you if you take me lightly.
 
It started innocently enough.  I fired [...]

Investing in Loss: What not to do with Setsuka
By admin
Posted in Games, Soul Calibur IV, essays/articles on 11 September 2008
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Played some more Soul calibur today, and I finally had a Setsuka breakthrough.  What I’ve been doing (when work and time allow) is sitting down for a few rounds of online soulcal.  I’m not that guy who keeps switching different characters;  For me it’s Setsuka or bust.  I’ve realized a few thing as I play [...]

The Scythe and the Dagger
By admin
Posted in Games, Soul Calibur IV, essays/articles on 4 September 2008
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Soul Calibur IV is high on my list of passions at this moment. Normally, I like my fighting games flat.   Virtua Fighter (best fighting game ever!) is a notable exception, but Soul Calibur? Meh.  I played it when it first came out, I’ve at least tried it in its various revisions through the years, but [...]

The History of Boss Fights in Video Games - Part 3
By camisuke
Posted in Games, Uncategorized, design/theory, essays/articles on 3 September 2008
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Following the release of 1986’s landmark games including some of the best boss fights of all time, the market largely adopted a platformer-based model where each game has levels followed by a boss fight. This model was tweaked and honed for over a decade and games today still largely use this model. This model spans [...]

The History of Boss Fights in Video Games - Part 2
By camisuke
Posted in Games, Uncategorized, design/theory, essays/articles on 2 September 2008
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Donkey Kong and its spin-offs lasted for several years, starting with the release of Donkey Kong Jr. in 1982. In 1983 the video game industry suffered a serious shakeup. Generally believed to be caused by over-saturation of the market, the glut of games available to consumers in the fledgling video game market far exceeded demand. [...]

The History of Boss Fights in Video Games - Part 1
By camisuke
Posted in Games, Uncategorized, design/theory, essays/articles on 1 September 2008
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“There are many powers in the world, for good or for evil. Some are greater than I am. Against some I have not yet been measured. But my time is coming.”
– Gandalf the Grey
As video gamers, we are all measured. Men hold an insatiable hunger for knowing their level of dominance over other men. It’s [...]